And this turned out to be a bit of a problem. Schmitz
stopped publishing in about 1974, and died in 1981. Most of his
work had been short stories published in magazines like Analog,
which meant Schmitz' stories seemed less than likely to be reprinted.
By hunting around and keeping an eye out in second hand bookshops,
I managed to collect several Schmitz books over the next few years.
And recently, the stories have been collected and reissued by Baen
books, so they are available again (though lightly edited by Eric
Flint - well edited in the most part I think, but I'd still rather
have them as they were). Schmitz' stories are brilliant, and I highly
recommend that any sci-fi fan give them a try. In particular, I
was impressed by the way Schmitz handled descriptions of psionic
abilities. He was the first (I believe) to tackle the idea in depth,
and still has the best handling of telepathy I've read.
Exactly what it is about his work that makes it so good is hard
to define. Magazines have serious space restrictions, so editing
can be brutal. Working in such an environment encouraged Schmitz
to develop a tight style, and he rarely branches off to explain
why something works, or what the Federation of the Hub is all about.
The clever thing is, he manages to write in a way that adds to the
readers belief in the story. I suspect it's because he presents
things in a way that makes the reader feel they are already familiar
with them. To do this while still maintaining the feeling of being
involved in an alien society is the mark of a great writer.
Schmitz was more interested in people than in sci-fi gadgets. As
a result the stories wear well. There is no hackneyed 1960's idea
of what computers would be like to challenge the modern readers
sense of belief for example. On the other hand, characters occasionally
make use of the "CommWeb" using desktop or portable devices. The
CommWeb is used to research information, and can be used for video
conferencing, ideas which should now seem very familiar! Some dialog
is a bit dated, but fortunately it's rare to find a section that
jars with modern perceptions. This in itself is quite an achievement,
considering many of these stories are over 40 years old.
How
the Federation itself works is also interesting. Schmitz (an
American born in Germany) felt that no government should force its
members to behave in a particular way. The Federation is presented
as a very loose governrment which tries to gently guide it's members
rather than regulate them. Private wars and vendettas are allowed.
In one of the stories you gain the definate impression that the
Federation deliberately allows this level of anarchy because it
wants to keep people in a slightly dangerous environment. This encourages
innovation and stops the races from stagnating.
My favorite Schmitz character is still Telzey Amberdon, but Schmitz
had a multitude of interesting characters. The recently republished
stories have been grouped by the lead character, so it's easy to
follow their careers. Telzey has a book of her own (called
Telzey
Amberdon), and shares another with Trigger Argee. Trigger is
another good Schmitz character who had her own stories as well as
becoming a good friend and adventuring partner of Telzey. The stories
of the two girls together are collected in
TnT:Telzey
and Trigger, also by Baen books.
Before the stories were collected and reprinted, the most famous
of Schmitz' books were the Witches of Karres and Agent of Vega,
neither of which I think are particularly good. I've been flamed
on discussion groups for saying so, but that's my opinion and I'm
yet to be convinced otherwise!
Several Telzey stories are available to read on the web
here .
Links to sites about James H Schmitz or his characters can be found
in several places. One I strongly recommend as a starting point
is by Guy Gordon, who was involved in some of the editing for the
recent reprints. The site is
here.
A very good bibliography with short outlines of key stories is
here. And finally, there is a long and
interesting interview with James H Schmitz
here.