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Ivory Bunny's Bun-fu dojo
Welcome to the dojo - please leave your footwear outside and
make a respectful bow to the Kamii when you enter.
The rules are:
Only practice weapons may be used. I don't care if you are a
Ewok Jedi, please don't use your Lightsabre in this dream!
Fighting may only take place within the walls of the dojo.
There are picnic facilities near the lake and a few nice relaxing areas to wind
down in. Please don't disturb these areas with swordfights!
Consenting parties only please!
Dragons - please refrain from flame grilling
anyone...
How to run a fight
Due to the lack of a formal combat system in Furcadia,
here's a very simple one we'll use instead. All rolls must be made in sight of
your opponent, and the instructor who is supervising the fight (if one is
available).
Firstly, and once per session only, you will need to roll
1d6. This is a "how sharp are you today" roll. If you roll a 1, you are a bit
off form today - you will be at -1 to speed all day. If you roll a 6 you are
really fizzing - you get a +1 all day instead!
Some species are naturally faster or slower than others -
Cats and Rabbits are fast, and get a +1. Equines and Dragons are big and
slower, so they always get a -1 to their speed.
If you are fighting with bare hands/paws against an opponent
using a hand weapon, you have a -1 to speed (because they will tend to strike
first). If both fighters have weapons of roughly the same size (like two bare
hand fighters, or a sword vs a mace), ignore this.
Fight sequence
The furre with the highest speed may attack first. Roll 1d6.
1-3 is a clean miss - 4-6 is a hit.
The defending furre may choose to parry or dodge. Roll 1d6.
1-3 is a failure to parry or dodge, while 4-6 is a success. You must declare
which you want to do before rolling. A parry is easier, and you get a +1 to
your roll. A dodge has other benefits (see below) but doesn't get the +1.
A successful parry or dodge means the hit was negated and
the defender takes no damage (for the difference between dodging and parrying,
see below!)
If the dodge or parry failed, the defender is hit! The
defender Immediately rolls 1d6. On a 1-2, the blow was enough to knock you
down. Lie down, you've lost this one! On a 3-4 the blow winded you and you lose
your next attack, though you can still dodge or parry. On a 5-6 it was a
glancing blow or you were tough enough to ignore it! Big Furre species (Horses
and Dragons) get a +1 to this roll, while small Furre's (Mice, some others) get
a -1.
After the result has been worked out, the defender gets to
attack (unless she's winded or knocked down of course).
Parry vs Dodge
If you don't want the added complexity, you may ignore
this.
A Dodge tends to put your opponent of balence, so they are
at -1 for their next defense. This makes it easier to counter attack them.
A Parry is easier to do - if you elected to parry instead of
dodge, you get a +1 to the defense roll.
Example
Ivory Bunny is duelling Markus, an equine friend. Neither of
them rolled any modifier for being particularly sharp or slow today, but they
do get the speed modifiers for their species. Ivory Bunny is a rabbit, so she
gets a +1 to speed, while Markus gets a -1 because of his size. Ivory Bunny is
bare handed (using Bun-fu) while Markus is using a practice shortsword. The use
of a weapon against her bare paws negates the rabbit's speed advantage, but
Markus' bulk is still against him, so Ivory will attack first.
The first round, Ivory Bunny hops forward and strikes with
her paw. She rolls a 4 and hits. Markus says "i'll parry" and rolls a 5, adding
the +1 from the parry and easily brushing Ivory's paw aside.
Markus counterattacks, swinging. He rolls a 4 and hits.
Ivory declares she will dodge, but rolls a 2 and fails. Immediately rolling 1d6
again, she manages a 3 , and is winded by the blow to the ribs. Winded, she
won't be able to attack back, so Markus goes again.
Markus presses his advantage, stepping in swinging. He rolls
a 1 this time though, and blows it.
Ivory recovers and can now attack again. She rolls a 4.
Markus rolls a 2 on his parry this time, and takes a bunny kick in the stomach!
He rolls for damage and gets a 1. Even with the +1 for being big his total of 2
isn't enough to soak it up. He lands on his butt on the mat, and signals his
surrender while he gasps for breath.
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